Fabric dyed with organic matter, character building sheets, dice, playing cards, foraging bags, elemental tokens, audio
Curated by Kerstin Renerig at Schinkel Pavillon Berlin, 2021
Photography: Silke Briel & Lucien Poinsot
Game Island tells the story of a world of mutations resulting out of the climate change. With amorphous game characters based on the elements of water, earth, fire, air and void, the players are led through various narratives, confronted with natural disasters and encouraged to engage in cross-species alliances – as a molecule, stone, bacterium or human being, each player is confronted with the reality of environmental conditions that threaten their existence – Will there be a future despite hostile conditions, are the diverse organisms able to evolve and survive or has the planet become uninhabitable for their own species?
Game Island is a role playing game that takes a larger area as the playing field. Starting with a foraging session, the elements gathered form the base on which each individual character is developed. The game session hosts a maximum of 15 players each time and lasts for about 1,5 – 2 hours.