Quadrat Sampling #3: Elder Scrolls
Over 20 million people worldwide play “The Elder Scrolls® Online”. The massively multiplayer online role-playing game (MMORPG) is set 1,000 years ago in a fantasy world where players go on quests to slay monsters and collect treasures. The MMORPG is known for its open approach to character building, offering countless possibilities in designing your own avatar, including the option of non-human features. For the third time, HAU welcomes Berlin-based artists Eloïse Bonneviot and Anne de Boer to conduct workshops on gaming, followed by conversations with digital artist Gabriel Massan, and others. During the workshops, participants will experiment with character creation in the “The Elder Scrolls® Online” universe and explore their classes, customisations, and alliances. Besides highlighting avatar development as a tool for utopian worlds, the conversations will cover artistic research on role-playing games, world-building, and the medium of video games. What are the different roles that are assigned when playing? Drawing from this experience, how do character building and avatars reflect on our different contemporary worries?
Politics Behind Character Building
17:00 – 19:00: Workshop
20:00: Talk with The Mycological Twist, Fantasia Malware and Sarah Friend
On the first “Quadrat Sampling“ evening, Eloïse Bonneviot & Anne de Boer invite the participants to develop their own character in “The Elder Scrolls® Online” during a workshop. The second part of the evening will be open to the public and consist of a talk with artist Sarah Friend. The conversation will revolve around the politics behind character building, avatars and online personas.
Collective Actions of the Characters
17:00 – 19:00: Workshop
20:00: Talk with The Mycological Twist, OMSK Social Club and Gabriel Massan
The second evening of “Quadrat Sampling” will start with a workshop based on the different playable characters in “The Elder Scrolls® Online”. During the workshop, the audience will try to achieve different micro-quests and collective activities. This will be followed by a discussion open to the public between artists OMSK Social Club and Gabriel Massan. Looking at their experience and game design, how do they use the different assets and pitfalls of character making and inhabiting in their respective practices?
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Hebbel am Ufer
Images from: © The Elder Scrolls Online developed by ZeniMax Online Studios and published by Bethesda Softworks.